Dynamic Game State
Reactive Inputs
Active Enemies (Tempo / Rolls)
0
Player HP (Tension / Detune)
100%
Reactor Heat (Syncopation / Bass)
0.00
Combo Streak (Filter Sweeps)
0
Game Scene Presets
Live Sheet Evaluation HUD
JIT ACTIVE
Tempo (BPM)
124.0
Step / Bar
0 / 0
Filter Cutoff
600 Hz
FM Mod Index
1.00
Bass Note
55.0 Hz
KICK
SNARE
HI-HAT
CLAP
808 SUB
FM LEAD
16th-Note Step Sequencer Lane
mods/audio/soundtrack.ic — Live Modder Formula Editor
Compiled (>80M ops/s)